THE RULES SECTION IS STILL UNDER REVISION

Urban Zone Summer Cup Rules

1. Introduction
This cup is for 5on5 in all team gametypes. Teams play as much or as little as they desire and collect points. At the end of the season the winner is determined by the highest number of points.

Structure:
Capture The Flag
Two maps of 10 + 10 minutes.
Capture And Hold
Two maps of 10 + 10 minutes.
Follow the Leader
Two maps of 10 + 10 minutes.
Team Survivor
Two maps of 20 minutes.
Team Deathmatch
Two maps of 8 + 8 minutes.
Bomb Mode
Two maps of 10 + 10 rounds.
Configs for each gametype can be downloaded HERE and HERE.

Points
Win = 5 points
Draw = 3 points
Loss = 1 point
No show = 0 points

2.A Signing Up
Sign ups are open all through the duration of the cup.

2.B Signing Up for Larger Clans
Larger clans can have two teams competing in the cup, as long as the teams consist out of unique players and bear names and clan tags distinct for each team (for example, abc1/abc2, def|/def||, xA/yA). Multi-clanning will NOT be accepted in this cup and will result in punishment.

3. Planning matches
Teams are to schedule and plan their matches through the challenging system in the website.

4. Arranging Matches and Deadlines
All matches must be played before the end of the cup. Teams are allowed to refuse challenges freely since the cup is a seasonal event and accounts for possible unavailability.

5.A Playing Matches
A match must be played according to specifications from section “STRUCTURE” and with cup configs. Matches may be played with multiple gametypes (for example, team A may pick TDM and team B CTF). In gametypes which require side swaps, team A has the right to pick which side they want to play first in team B’s map and vice versa. If in doubt as to which map is to be played first, the team which is listed first in the match description in the website picks the first map. Winner of a map is determined by the accumulated amount of rounds/captures/frags from the entire map; a map can end in a draw. In such case the winner is determined by the result of the second map; if one team wins the second map then they will have won the entire match. If both teams win one map, it's a draw. If both maps end in a draw, the entire match is drawn.

The weekly newspost specifies allowed maps for each week and any provisional rules specific for individual weeks. A “week” refers to Monday - Sunday, with the time period of 0 - 6 a.m. on Monday being a “gray area” during which maps from the finishing week and from the starting week may be played (i.e. on the Monday of week 2, between 0 and 6 a.m. you can play maps from week 1 and from week 2).

5.B Map Choice
Maps choices are reported to the other team’s leader BEFORE THE MATCH. It is not allowed to change map choice during the game. Teams are only allowed to play maps allowed by the cup.

5.C In-Match Server Owner Duties
If there is no referee present, the team leader of the team the server belongs to or any other member of the team with rcon creates a condump (a .txt file to record the IP addresses of all players connected) in the following manner. When all players are connected, open the console. Type “/clear” to clear your console of previous information. Then “/rcon status” which will show you the IP addresses of all players connected. Finally, create a file with the information by typing “/condump XvsY.txt”. The file will be saved in your Urban Terror folder, not in the server. Only the status command is a server command – do not use “/rcon” with clear and condump. The text file is to be sent to the staff along with screenshots from the match.

5.D Timeouts
Each team is allowed two timeouts per match. Timeout called because of a technical problem concerning server or config is not counted as a timeout for the team if it proves to be valid. All players must join their teams during warm ups or timeouts.

5.E.1 Allowed Players
Teams may only have people in their line-up who are on the squad list of that clan. Different from other Urban Zone competitions, each team is entitled to more than one substitute, as long as the server allows it. Both teams should have the opportunity to have the same number of substitutes. Three substitutes is the maximum.

All players must be registered in the CUP website.

5.E.2 Anticheat
All players using Windows operating systems must use the Universal Anticheat (UAC2). You can find download information and instructions HERE. Players are required to enter their UAC2 Player ID in the website (there is a field for it in their player profile). In case of encountering problems with UAC2, players need to contact Urban Zone staff immediately.

Players unable to use UAC2 are required to upload their demos immediately after the match in the match page. All such demos will be publicly viewable.

UAC2 match id will have the following format: . Players are required to set match ID in their UAC2 clients before each match.

5.E.3 Extra Players, Substitutes and Spectating
Players connecting mid match without timeout being used may be kicked. A team whose player is connecting during a match must use timeout as soon as the player starts connecting.

No spectators are allowed on the server during the match unless they are staff of the cup.

5.F.1 Number of Players
Each map must be played with 5 players on both teams. Playing with 4 players is allowed, the opponent is allowed to choose whether they want to play with 4 or 5 players and is allowed to bring in their fifth player into the game at any point. Timeout must be used when the 5th player joins. Matches played with less than four players are not allowed and will result in default loss for the team which is not able to produce the minimum number of players at the scheduled time.

5.F.2 Staff Presence in the Server
Teams are not allowed to refuse the presence of Urban Zone staff - in this case referees and GTV - during their matches. Staff take priority over the teams' substitutes. Teams that actively prevent staff from observing their match (repeated kicking, ban) will lose the match in question by forfeit.

5.G No-Shows and Automatic Losses
The score of an automatic loss (for no show matches, not having enough players or other offenses) is 0 points for the offender and 5 points for the opponent. The opponent team will be rewarded with 15 rounds/captures/frags for the match.

A no show match may be rescheduled if both teams involved agree. It must be rescheduled without undue delay and the new date reported to the staff. A match will be considered to be a no show if the missing team does not show up within 20 minutes of appointed time. A referee or admin must be called in case of a no show. If there is a delay in showing up for the match caused by objective circumstances, such as miscommunication about match server, the match may be delayed but not rescheduled. The appointed referee always makes the last call.

If both teams fail to show up for the match and they do not agree on a reschedule before an appointed deadline, both will be given a no-show and no points for the match.

5.H Servers
Teams can opt between playing both maps in one server, 1 map in one server and 1 map in another server, and playing their match in a cup server. If one of the teams requests that a match be played in 2 servers, the request must be accepted, unless the teams agree to play in a server provided by the cup. If teams are unable to agree on a server to play their match in, they report their conflict to the staff who will assign a cup server where the match will be played. Once a cup server is assigned, the entire game is played there.

5.H.1 Server Failure
If a match is interrupted by server restart, server failure or shutdown, or a similar occurrence affecting all players, only the current round shall be replayed. The score of already played rounds, if any, will remain unaffected.

5.H.2 Server Password
Server passwords are the team leaders' responsibility. If a referee is not present in the game, the server owner/admin (home team leader) shall create a unique password for the match and share it with the team leader of the opponent clan. Team leaders are responsible for providing their players with the IP and password for each game. If a referee is present, the referee will change the server password or use a unique password created for that particular match provided by the home team leader. In both cases, team leaders are responsible for players connecting.

5.H.3 Other Server Related Rules
Failure to comply with these rules in a timely and reasonable fashion within the game will be punished by a warning. Failure to create a unique password for the match resulting in an unwanted player connecting and disrupting the game in any manner will be punished by a warning to the home team (server owner). In matches not supervised by a referee, if an unwanted and unidentified player connects and disrupts the game in a major way, the current round shall be replayed. Cup staff are always to be consulted before replaying. Both team leaders (or representatives) must be present in the Urban-Zone irc channel during their teams’ war.

5.I Cup Config
All matches will be played with the cup configs executed!

A team using their server for a cup match with the cup config edited or the config not in use will be punished by a warning and the match will be replayed if the opponent requests a replay and if admins come to the conclusion that the configuration of the server rendered the match incompatible with cup rules. If the discrepancies in the config are discovered during the first map, the map will be restarted and replayed with proper config settings.

5.J Match Channels
A match channel may be created by a referee to make communication before a match easier. If team leaders or team members are summoned by a referee to a match channel, they are obliged to comply. Noncompliance will be punished by a warning.

Teams may agree to create their own match channels.

5.K Penalties
If a breach of rules occurs during a match, the penalty will be made public in the match description section of the website. If evidence is available, it will be posted in the same place or made accessible in some other form, with reference to its location in the match description section.

The number of rounds/captures/frags for each match will remain unchanged. Teams may lose score points as punishment. Points will be retracted from matches the punished offenses occurred in or from matches closest to the time of point retraction. All such point retractions will be made public in the match description section for the match they were retracted from.

Penalties related to teams and players will also be recorded in the “Banlist”.

5.L Allowed Maps
Allowed maps are specified in the news post for each individual cup week.

5.L.1 Map Exploits
It is forbidden to use map exploits during matches. Map exploits are generally defined as:
- accessing places with missing textures/abuse of missing textures
- abusing obvious bugs in clipping
- accessing places that require stacking of two or more players
In case it is not clear whether a place in a map is to be considered to be a map exploit, a decision will be met by UZ staff.

6. Submitting Match Results
One of the teams will upload screenshots and enter score of the match in the cup website. Once the score is uploaded, the opponent shall confirm the result upon which teams receive their points. Results may be disputed in case the number of captures/rounds/frags entered does not correspond with the actual result. Suspicions of cheating or improper conduct are in no way a reason for not accepting match results.

7. New Players and Transfers
Each player is allowed one transfer from clan to clan during the cup. Each team is allowed one transfer from another clan in the cup. Each transfer must be completed 24 hours before the player in question plays or subs for the new team. Each such transfer must be reported to cup admins.

Multi-clanning is not allowed and the punishment is suspension of the player from the current season upon first warning and ban from the cup upon second warning. Warnings are cumulative. New players may be added throughout the cup without limits. Each new player must be added to the squad list before he appears in a cup match. Aliasing to cover up multi-clanning will be punished as multi-clanning when discovered.

When a clan currently involved in the cup dies out and the cup staff is informed of this fact by a team leader or a trusted person, players of such team who transfer from clan to clan after the cup staff had been notified are considered to be new players and the one transfer rule does not apply to them.

8. Roster and Aliases
Teams may only have people in their line-up (active players and subs) who are on the squad list of that team. (NOTE: only the roster in this site counts, no other cups or clan websites) IF they are not, the clan will get -1 point for each player that is not in the squad list. Player using an alias not listed in the ALIAS part of the player profile will considered as absent from the squad list. Each player is allowed one official alias. All aliases must be entered before the player engages in a match. Player names must not be changed during matches. Players are only allowed to change names during the warm-up periods of maps as long as that change involves changing from an alias into a roster name. A player must finish a match with the name he started the match with (not including non-roster aliases).

8.A Player Names
Different transcriptions of player names are allowed as long as those are easily recognizable, for example Max = m@x = |/|@X. Lower case or uppercase letters may be used freely. Abbreviations of names are discouraged. All names not easily recognizable or abbreviations will be considered as aliasing and penalized accordingly. The acceptability of individual name variations used ingame will be voted upon by the refereeing staff if an aliasing issue is raised. The simplest way to avoid problems is not to experiment with player names in cup matches.

8.B Clan Tags
All players in a match must wear their clan tag.

9. Warnings
Less severe offenses in general will be punished by a warning. Warnings will cumulate during the cup. Two warnings will result in the loss of one point. Two more warnings (4 warnings in total) will result in the loss of another 5 points. Two more warnings (6 total) will result in removal from the cup for the rest of the current cup and for the duration of the following Urban Zone event.

10. Demo Requests
Admins and teams may and will request player demos from matches. Those must be provided within 7 days of the request through the media upload in each match. If a player submits the requested demo after the deadline of seven days and the demo is found to be clear, he will be suspended for 1 match only.

10.A Challenging for Suspicious Behavior - Teams
We don’t have the manpower to have referees for all matches in this cup, so we will rely on demos, screenshots, and UAC2 information. Players are required to store their match demos till two weeks after the completion of the cup. Team leaders or captains need to be able to provide screenshots from their matches throughout the duration of the season.

If a clan suspects that there was a cheater playing for the opponent, then there is only one correct course of action: contact one of the cup admins or referees in IRC or by email. If asked to submit a questionable issue by email, the complainant must comply. In no case are the complainants to accuse their opponents of cheating, whether during game play, in forums, or in other public areas. Public accusations may be punished by a warning.

Clans will have two challenges for each season. A challenge is when you contact an admin to check a demo of ONE specific person of a clan. If a challenge is correct (I.E. a cheater or someone misbehaving is found) the clan will keep that challenge, but if it is incorrect the clan will have lost one challenge.

10.B Challenging for Suspicious Behavior - Staff
Admins are entitled to request demos even without clans challenging individual players. Teams and players must comply with all demo requests. Team leaders or war arrangers will be notified of a demo request and are responsible for notifying their player(s). The admin(s) will request the demo of the person in question and go through it from beginning to end. If the player in question does not provide the demo within 7 days of the request he/she will be banned from the cup and the match in question will be counted as an automatic loss.

10.C Archiving and Screening Demos
If a player fails to provide a demo requested for screening and archiving purposes that was not requested as part of a challenge, that player will be suspended from three subsequent cup matches.

10.D Demo Upload
ALL demos are to be uploaded in the media part of the match. DO NOT RENAME YOUR DEMOS!

10.E Cheater Penalties for Players and Clans
If a member of a clan has been found guilty of cheating during the cup, all other wars that the cheater was present in, be it substitute or player, will be counted as a default loss (0 points) and the opponents will get full 5 points. The cheater in question will be banned from Urban Zone events for life. If a clan has been found guilty of having two cheating players they are removed from Urban Zone events for life, too.

Any player found guilty on the basis of a demo is entitled to a second opinion by the UAA (www.urtadmins.com).

10.F Cheating in Other Competitions and Public Servers
Urban Zone adopts bans for cheating from the UAA and Clanbase. Players may ask for additional revision of adopted bans which will decide whether the ban will be upheld or removed. Until a decision has been made, all bans remain in effect. Bans from other competitions and sources will only be adopted after revision.

Players caught cheating elsewhere are banned for life, as if they cheated at Urban Zone. Teams are punished by a ban after several of their players have been caught cheating outside the cup.

Point retractions under these circumstances are considered case-by-case.

11. Conduct and Sportsmanship

Clans are expected to conduct themselves with sportsmanship in game. Excessive use of foul language and spamming in game will not be tolerated and may be cause for disciplinary action. If a punishable offense against sportsmanship occurs, it will be punished by a warning for the team involved. Verbal abuse, personal attacks and any other kind of excessively impolite behavior toward any member of the refereeing staff will be punished by a warning for the team whose member engages in this kind of behavior. The seriousness of the offense will be voted upon by the refereeing staff.

If an admin/referee or their clans are involved in a challenge or investigated issue, the admin/referee will not be involved in the decision-making concerning that issue.

Problems not tackled by these rules will be dealt with by the admin staff by general vote or by vote between the head admins.


NOTES
*All gender reference is general and applies to male as well as female players, hermaphrodites, eunuchs, and otherwise genitally mutated human beings. Wink