- Players must register their UrT Auth on their UZ account, and play with it. If a player is forced to use a different guid than the one he or she is registered with, he/she should inform the supervisors as soon as possible. If a player can not AUTH during a match the server logs are mandatory and to be sent at league@urban-zone.org.
- The official server configuration files can be found here.
2. Players & Transfers
Each team is allowed max two transfers during the whole cup.
A unique transfer during the groupstage and a second possible transfer just before the playoffs starts, after the group stage ended.
A player that hasn't played for any team in this cup is not counted as a transfer.
To play,
- a new player has to be on roster 24 hours before match time.
- a transfer can only play in the next round/week. One player can't play a match for 2 teams in the same round (+24 hours rule if relevant).
3. Matches
- Teams have till Tuesday midnight CET to choose their map and then send the information to Biddle or Rocket, by DM on Discord. If this is not done, supervisors will force a map on their own. Teams will have 24 hours to change a forced map (until Wednesday midnight) by post it on match comments and DM it to cup supervisors. Teams can still change the map later if the opponent agree.
- Map pool: Abbey, Algiers, Casa, Dust2, Kingdom, Mandolin, Orbital, Turnpike, Uptown
- In the case of a map-draw, play an additional 2x5 rounds on the same map.
- Each team can choose their starting color on the map chosen by the opponent.
- If needed, 1v1 knife must be played to decide the first map to play.
- Map-wins are used to determine the outcome of the match.
- As there are no draws, in the case of a third decider map, the map choice will be made by banning maps from the list (minus the maps already played).
- a 1on1 knife duel round will be played, winner will have the advantage banning, while the looser choose the first side.
- If the match is played on two servers, team A's map is played on team B's server and vice versa.
- Teams have the right to substitute up to 3 players using /sub.
- A substitute can only replace a player when the game is paused, between each half of a map or right after a map change.
- If a substitute fails to provide his demo upon request, the game result will be a default loss.
- Map exploits are not allowed for obvious reasons. Trick jumps are allowed unless they give access to an area that could be considered as map exploit. In doubt, DM a supervisor so he can provide you an answer. Don't argue afterhand if you didn't ask prior using an exploit. If a player disregards this rule:
- If spotted during the game: the player will be kicked and the team will end the half (or map in TS) with 4 players. Additionally, team will be awarded a Yellow card and a +8 flags/rounds penalty in favor of opponents.
- If noticed after the match ended (timelimit hit), only the yellow card and flag/round penalty will be awarded.
- All players must record demos of the whole match. (Players are advised to use command cg_autorecordmatch 1)
- All players must save screenshots of every match. (Players are advised to use command cg_autoscreenshot "2")
- After the match, teams have 72 hours to forward their demos and screenshot to the supervisors or uploaded to the match page.
- Demos and screenshots must be kept until the cup is finished.
- If a team fails to provide a demo(s) and/or a screenshot(s), if some of the files are broken or if rounds are missing, a Yellow card will be awarded.
- If a player is missing some demo, he will not be able to play the next match, unless he uploads the missing file(s) before the start.
5. Cards
[list][*]During the Cup, teams will be awarded Yellow or Red cards for breaking the rules or inapropriate attitude. To make it simple, 2 Yellow cards = 1 Red Card and 2 Red Cards = Out of the Cup.
For example, a team with a player cheating during a match will have:
- a red card,
- a forfeit loss for the given the match,
- the cheater banned and not allowed to play for the rest of the cup.