Nations Cup XXIV – Rules
1 – National teams and players
- Captain applications :
- Captains must have the nationality and be residents of their team's country. The supervisor can make an exception if there is no player who meets these requirements.
- If there are more than one candidate, a vote will determine the captain (Note : Only residents of the country and players that have proven their citizenship are allowed to vote).
- Players eligibility :
- Players who have the nationality of the country they live in are always allowed to play for that country.
- Players who have the nationality of another country than the one they live in can play for their home country after a nationality verification with a Supervisor. Players can choose to play for the country they live in if they've lived there for more than 1 year.
- A player may never play for any other country (this includes any other future competition). However, a player who already played for Country A is allowed to play for Country B only if he/she played a maximum of ONE cup (NC) with Country A and after providing official proof of nationality for Country B. After playing a match with Country B, that player will never be allowed to switch back to Country A.
- Players must be listed on the nation's corresponding roster page before they are allowed to play. To add a player to a national team, a request must be made to a Cup Supervisor via DM on Discord. The requested player will be sent an invite to join the national roster if a Cup Supervisor is satisfied that the player is eligible for the relevant national team. There is no limit to the number of players in a national team, and teams can request for players to be added to their roster at any time during the cup.
- Players must register their UrT Auth on their UZ account, and play with this auth. If a player is forced to use a different auth than the one he or she is registered with, he/she should inform the supervisors as soon as possible with as much information as possible (e.g. IP, auth(s), reason).
2 – Nations Cup format
- Group Stage is a Swiss system format.
- One week = one round of the Swiss system.
- The best 8 teams will then be drawn in a single elimination bracket :
- Re-matches in quarter finals are NOT possible.
- Both teams with 3-0 records will be placed on each side of the brackets.
- Two 3-2 records will then be drawn against them.
- The last 3-2 records will then be drawn with the three 3-1 teams to complete the bracket.
- All Nations Cup matches are to be played BO3 except semifinals and finals (BO5).
3 – Server & players settings
- Matches must be played on servers with the most recent version of Urban Terror (i.e. 4.3.4).
- The following server configs are mandatory: server configs.
- Checking the server settings is the responsibility of both national teams. If a certain setting is wrong then they should alert a referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or during the beginning of the match. If a config issue is spotted within the first 3 minutes of a game, a restart can’t be denied. Once both teams have readied up, and 3 minutes have been played, it is implied that both teams agree with the current settings.
- Teams are not permitted to change any server settings after 3 minutes have been played without both national teams agreeing to it or a supervisor enforcing it. Failure in following this rule will result in a default loss of the match.
- The authorized client builds are ioquake3, quake3e, r00t & the old vanilla default client. The use of any client other than the ones stated is forbidden and can lead to sanctions.
4 – In-game
- Time Limit/Round Limit:
- For Team Survivor, the map is played once during 20 minutes.
- For Capture The Flag, each team plays 10 minutes on one side, then players swap colours and play the map again, the outcome of the map is determined by summing the scores of each half.
- For Bomb & Defuse, the map is played with two halves having a round limit of 10.
- In the case of a draw, play an additional 2x5 mins (CTF), 2x5 rounds (Bomb), and 5 mins (TS) on the same map.
- For all three gametypes, map-wins are used to determine the outcome of the match. Draws are NOT allowed.
- Each team can choose their starting side on the map chosen by the opponent.
- If the match is played on two servers, national team A's map is played on national team B's server and vice versa. In case of a decider map, half of the map must be played on each server.
- Map exploits are not allowed for obvious reasons. Trick jumps are allowed unless they give access to an area that could be considered as a map exploit. In doubt, DM a supervisor so he can provide you an answer. Don't argue if you didn't ask prior to using what is deemed an exploit. If a player disregards this rule:
- If spotted during the game: the player will be kicked and their team will end the half (or map in TS) with 4 players. Additionally, the offending team will be awarded a Yellow card and a +8 flags/rounds penalty in favor of opponents.
- If noticed after the match has ended (timelimit hit), only the yellow card and flag/round penalty will be awarded.
- Teams have the right to substitute their players.
- A substitute can only replace a player when the game is paused, or between each half of a map or right after a map change.
- All players must use MOSS for the whole match. The entire .zip created by MOSS must be uploaded to this website after each match.
- A maximum of 1 in-game substitute (using the /sub command) is allowed but must also use MOSS. Additional substitutes are permitted if both teams agree to it.
- Further information about MOSS can be found here.
- All players must record demos of the whole match. (Players are advised to use command cg_autorecordmatch 1).
- After the match, national teams have 72 hours to provide their MOSS file and upload their demos to the match page.
- Demos must be kept until the cup is finished.
- If a national team fails to provide a demo/MOSS file, or some of the files are broken/missing, a Yellow card will be awarded.
- If a player is missing a demo or MOSS file, he/she will not be able to play the next match, unless they upload the missing file(s) prior to the start of the match.
5 – Maps & modes
- During the cup, teams have until Wednesday 23:59 CET to choose their gametype as well as their map and then send the information to a Supervisor via DM on Discord. If this is not done, supervisors will force the last played map & mode. Teams will have 24 hours to change a forced map/mode (until Thursday 23:59) by posting it on the match comments and DMing it to cup supervisors.
- Map list :
- Bomb Mode : Abbey, Algiers, Beijing, Bohemia, Cache_b6, Casa, Dust2, Façade, Kingdom, Mandolin, Orbital, Prague, Sanc, Turnpike, Uptown
- Capture The Flag : Abbey, Algiers, Beijing, Kingpin, Orbital_sl, Paris, Sarlat, Turnpike, Tohunga, Uptown, Village
- Team Survivor : Abbey, Austria, Beijing, Cambridge_b1, Casa, Derelict, Kingdom, Orbital, Pipeline, Prague, Sanc, Turnpike, Tohunga, Uptown
- In a BO5 match, a 1-on-1 knife duel must be played to determine which map will be played first, the loser of a map will always choose the following map.
- If the match ends in a draw, i.e. both teams won 1 (or 2 in case of BO5) map, it will go to a third decider map :
- If both maps were played using the same gametype, the decider map will be played using the same game type (unless both teams agree otherwise).
- If both maps were played using different gametypes, the map will be played using the remaining game type (unless both teams agree otherwise).
- If more than two different gametypes were played, the teams will also go through eliminations to determine the decider map's gametype.
- A 1-on-1 knife duel round will be played. The winner may choose if they or the opposing team has the first map ban, while the opponent will decide the starting side for their team after the decider map has been determined.
6 – Cards
- During the Nations Cup, teams will be awarded Yellow or Red cards for breaking the rules or inappropriate behaviour. To make it simple, 2 Yellow cards = 1 Red Card and 2 Red Cards = Out of the Cup.
- Inappropriate behavior will be punished if it happens during matches, in match threads, private messages, or public Discord channels.
- Inappropriate behavior includes, but is not limited to, racism, sexism, verbal abuse, threats, unsportsmanlike behavior, etc.
- Any player caught cheating will be banned from the cup and all future UZ competitions for at least 1 year. Additionally, the cheating player’s team will instantly receive two Red Cards and be removed from the cup.