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Swiss System for UZ TS DIV1

Re: Swiss System for UZ TS DIV1

Posted: Thu Mar 30, 2017 1:16 am
Author: bzegs
swiss > groups. NA leagues used the swiss format from the beginning. Also had set maps for each week.

Both of which are better than the current system

Re: Swiss System for UZ TS DIV1

Posted: Thu Mar 30, 2017 2:18 pm
Author: Zmbiie Location: France
Also had set maps for each week.

Yeaay!

Re: Swiss System for UZ TS DIV1

Posted: Fri Mar 31, 2017 7:51 am
Author: Sasuke Location: Paris
I'm against forced maps because I hate the fact that you can get an advantage over an opponent simply because of luck. Vetos on a fixed Maplist is fair and interesting.

Re: Swiss System for UZ TS DIV1

Posted: Sun Apr 02, 2017 2:31 pm
Author: bzegs
- Sasuke
I'm against forced maps because I hate the fact that you can get an advantage over an opponent simply because of luck. Vetos on a fixed Maplist is fair and interesting.


Vetoes on a fixed maplist ensures you never get to play the maps you like / are good at. Even with fixed maps each week you are still playing 2 different maps.

Could do a combination of both - pick 4 "forced maps" each week and have each team eliminate one.

Re: Swiss System for UZ TS DIV1

Posted: Sun Apr 02, 2017 5:38 pm
Author: Arexo
- Sasuke
I'm against forced maps because I hate the fact that you can get an advantage over an opponent simply because of luck. Vetos on a fixed Maplist is fair and interesting.


Actually the whole Swiss system depends of luck in some point.
I remember clanbase using map pools of 4 maps per week like cam said, not a bad experience tho.

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