ut4_kayserberg_a1

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ut4_kayserberg_a1

Post Posted: Mon Dec 30, 2013 7:27 pm

Here you can report your impressions of MajkiFajki's ut4_kayserberg_a1. Please specify gametype and report any bugs you found.
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eya_allam
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Re: ut4_kayserberg_a1

Post Posted: Mon Dec 30, 2013 8:34 pm

gud map!
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docDude
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Re: ut4_kayserberg_a1

Post Posted: Mon Dec 30, 2013 8:40 pm

LOL!

Waiting for feedback - play the map, come back here, post demo and tell us how it plays!

MajkiFajki
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Re: ut4_kayserberg_a1

Post Posted: Mon Dec 30, 2013 11:12 pm

We "played" it in 2 cw's already.

1st CW they accepted to play it, but they ragequit 10 min in the map...

2nd CW they said they prefer to have a forfeit that to play the map...

Besides that...

Our team liked a lot the map, and for us it's a cool and fast map.

Could be a little bit larger, i think it's a bit close to a 5v5.

But the response about it with our enemies it's not being the best...

Prodigio
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Newbie
 

Re: ut4_kayserberg_a1

Post Posted: Tue Dec 31, 2013 12:53 am

hmm the map is all right but not really what I would enjoy playing to much black and white when you are turning around the sky changes to black and white its kind of annoying Wink

sometimes when loading the map I have an bug when selecting and switching the weapons it gives the code for the weapon like ak lr m4 but not the picture.

skill..?
Regular
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Re: ut4_kayserberg_a1

Post Posted: Tue Dec 31, 2013 2:46 pm

This map is super duper sexy!
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Biddle
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Re: ut4_kayserberg_a1

Post Posted: Sun Jan 05, 2014 5:48 pm

I really enjoyed the map, only played it once but half way in we started to get a real feel for it.
It's fast, very fast, love the little icy bit Smile But the chokepoints enable a team the possibility to stop rushes, the rushing team will need a couple of seconds to wait for the nade rain to stop and get in position to attack from multiple paths.

I love that if you have 3v1 situation and the 1 player tries to escape through the canal the water noise gives away his position. IMO this would be a great map for the upcoming nationscup. I'm really impressed by it and I think this could be a good addition to the TS lineup. I haven't played it in CTF yet.
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SevenofNine
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Re: ut4_kayserberg_a1

Post Posted: Wed Feb 05, 2014 1:16 pm

In case someone is interested - version alpha2 is availible. It's just bugfix release, that adresses nasty bug in CTF gamemode. You can update here - I do not mind mirrors Smile


I have also made short video, in case someone who has not yet played level wanted to see it first. You can watch it here.

Last but not least - Make sure you have "compressed textures" set ON in system menu in game. Due to high amount of textures, it is highly recommended for everyone, who has GPU with less ram than 1024 MB. Otherwise, if you have older GPU - you will hate your life when you load Kaysersberg Razz

hf gl

MajkiFajki
Newbie
Newbie
 

Re: ut4_kayserberg_a1

Post Posted: Sat Feb 08, 2014 12:28 pm

Okay, I did some extra work on clipping and few touch-ups here and there - mostly things you will never notice, but they are helping in smoother gameplay.


I promise - this is last PK3.



Do not forget about healthy habit - remove previous versions and in case you are running server - from server as well.

MajkiFajki
Newbie
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