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As long as I can find one demo for a match, that's enough for covering stats for everybody involved.
At one time I worked on a way to rate CTF performances as well. But outside of the fact that it's pretty hard to rate a CTF performance (based on kills, damages, timer, flags actions ... that's many parameters and not every position can be rated the same way).
But the main problem is that, if one demo is enough for TS, I would need the entire server log for a CTF match. And I realisticly won't have logs for every match on a given season.
You haven't play enought maps to appear on the list, but you can still have your personal stats there : shourt.fr/Base.php?pag...ayerid=264
Oh nice, But ive played more than 8 maps in uz xD idk how that count it.
For obvious reasons, this count only the maps plays in Team Survivor in Division1 (or equivalent in others leagues).
And I only gain stats for 4.2 competitions.
I believe it is still fair to say the CTF scores sometimes do reflect the truth about one's skill. Therefore why not try to do a ranking based on scores crossed with k/d ratios for the CTF mode? After what we can evaluate if the ranking seems legit or not. Note: when players often get long spawns they will usually have lower scores and worse k/d ratios.
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Azle
Shourt - Competitive stats
Go to page Previous 1, 2Re: Shourt - Competitive stats
Posted: Tue May 10, 2016 7:49 pm
- AzleNice !
Althought they might not be that accurate since not everyone always uploaded their demos
As long as I can find one demo for a match, that's enough for covering stats for everybody involved.
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Sasuke - Wannabe
Re: Shourt - Competitive stats
Posted: Tue May 10, 2016 9:31 pm
Still only TS which is not a real gametype :/
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szejdi - Chatterbox
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freedM - Newbie
Re: Shourt - Competitive stats
Posted: Thu May 12, 2016 7:26 pm
- szejdiStill only TS which is not a real gametype :/
At one time I worked on a way to rate CTF performances as well. But outside of the fact that it's pretty hard to rate a CTF performance (based on kills, damages, timer, flags actions ... that's many parameters and not every position can be rated the same way).
But the main problem is that, if one demo is enough for TS, I would need the entire server log for a CTF match. And I realisticly won't have logs for every match on a given season.
- freedMI can't find myself T.T
You haven't play enought maps to appear on the list, but you can still have your personal stats there : shourt.fr/Base.php?pag...ayerid=264
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Sasuke - Wannabe
Re: Shourt - Competitive stats
Posted: Fri May 13, 2016 3:27 am
- szejdiStill only TS which is not a real gametype :/
- bzegs- szejdinow ctf stats pls
sze: most long spawns and least damage
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bzegs - Regular
Re: Shourt - Competitive stats
Posted: Fri May 13, 2016 4:34 am
- Sasuke
- freedMI can't find myself T.T
You haven't play enought maps to appear on the list, but you can still have your personal stats there : shourt.fr/Base.php?pag...ayerid=264
Oh nice, But ive played more than 8 maps in uz xD idk how that count it.
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freedM - Newbie
Re: Shourt - Competitive stats
Posted: Sun May 15, 2016 5:13 pm
- freedM- Sasuke
- freedMI can't find myself T.T
You haven't play enought maps to appear on the list, but you can still have your personal stats there : shourt.fr/Base.php?pag...ayerid=264
Oh nice, But ive played more than 8 maps in uz xD idk how that count it.
For obvious reasons, this count only the maps plays in Team Survivor in Division1 (or equivalent in others leagues).
And I only gain stats for 4.2 competitions.
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Sasuke - Wannabe
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freedM - Newbie
Re: Shourt - Competitive stats
Posted: Mon May 16, 2016 9:21 pm
- Sasuke- szejdiStill only TS which is not a real gametype :/
At one time I worked on a way to rate CTF performances as well. But outside of the fact that it's pretty hard to rate a CTF performance (based on kills, damages, timer, flags actions ... that's many parameters and not every position can be rated the same way).
But the main problem is that, if one demo is enough for TS, I would need the entire server log for a CTF match. And I realisticly won't have logs for every match on a given season.
I believe it is still fair to say the CTF scores sometimes do reflect the truth about one's skill. Therefore why not try to do a ranking based on scores crossed with k/d ratios for the CTF mode? After what we can evaluate if the ranking seems legit or not. Note: when players often get long spawns they will usually have lower scores and worse k/d ratios.
_________________
Azle
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Azle - Donor 1
Re: Shourt - Competitive stats
Posted: Sun Apr 16, 2017 1:32 pm
I'm actually implementing the ratings for CTF and BM (currently on work).
If players have demos from 2012 and ealier, whichever gametype, I'm taking it
If players have demos from 2012 and ealier, whichever gametype, I'm taking it
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Sasuke - Wannabe
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